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The latest data released by market research institution VG Insights on September 27, 2024 shows that the sales of "Black Myth: Wukong" on the Steam platform have reached an astonishing 20.9 million sets, with total revenue exceeding 1 billion US dollars. This figure not only marks a major breakthrough for China's game industry in the global market but also has sparked widespread attention and heated discussions globally. It is the first truly AAA stand-alone work in China's game field, breaking the monopoly and myth of AAA games in European and American countries for a long time. Even more remarkably, according to incomplete statistics, there are nearly thirty shooting locations of the "Black Myth: Wukong" game in Shanxi Province, deeply restoring the details of a large number of ancient buildings in Shanxi, allowing Chinese and foreign players to feel the unique charms of Chinese cultural legacy. As a result, how Chinese products and Chinese culture go global has become a hot topic of discussion in the cultural industry recently.

Based upon the data and message above, please write an English essay for 300-800 words titled “A Proposal for Reshaping Chinese Cultural Legends” to express your personal comment on how China's cultural industry can achieve more higher, faster, and stronger achievements in cultural exports and digital intelligence exports by best integrating technology and humanities while carrying forward the spirit of craftsmanship of the nation.

参考译文:2024年9月27日,市场研究机构VG Insights发布的最新数据显示,《黑神话:悟空》在Steam平台上的销量已达到惊人的2090万套,总收入超过10亿美元。这一数字不仅标志着中国游戏产业在全球市场中的一次重大突破,更在全球范围内引发了广泛关注和热议。它更是中国游戏领域首个真正意义上的3A单机作品,打破了长期以来欧美国家3A游戏的"垄断"和"神话"。更加令人瞩目的是,据不完全统计,《黑神话:悟空》游戏在山西有将近三十个取景地,深度还原了大量山西古建筑的细节,让中外玩家感受到了“中华文脉”的独特魅力。由此,中国产品和中国文化如何走出去亦成为近期文化产业界讨论的热点。

请以“重塑中国文化传奇之我见”为题撰写一篇300-800词的英文评论,从上述材料和论题出发,结合你个人的理解,分析讨论中国文化产业如何能将科技与人文有机融合,发扬大国工匠精神,从而在文化出海、数智出海方面取得更高、更快、更强的成就。

*请不要机译题干,否则作品将不被采纳。

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